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Acey deucy

In this game all the checkers start off the board.
They enter and move around the board in the same way as men sent home in regular backgammon. In other words, the white men enter in black's home board and move around through black's outer board and white's outer board until all are gathered in white's home board; then white can start to bear them off. Black enters his men in the white home board and moves around in the same manner.



Rules are the same as for backgammon, except that you can move any man you want to at any time, whether or not you have men to bring in. In addition, the roll of 1-2 -- acey-deucy -- is an especially valuable roll. You begin by playing your ace-deuce. Then you play any number four times (in other words, you pick any double you wish). Then you get an extra roll, and if this extra roll is also 1-2 you get the same extras with it.

Early game strategy in acey-deucy is to try to establish advanced points as quickly as you can, and if possible also establish adjacent points as base for a prime. If both sides develop primes right smack up against one another, the advantage lies with the prime that is farther advanced. Even if the man with the farther-advanced prime has to break his first, he will probably win the game; if he can hold his prime longer, he almost surely will win.